UX Designer

UX Designers operate at the intersection of human behaviour, market demands and the latest technologies. They create world-class user journeys using data-driven research and creative thinking.


Meet industry needs today and tomorrow

The UX Designer program is designed to help students improve sales and build better businesses by understanding user needs and interaction design, providing support both to the customer and the IT organization.

The content of this program has been designed to meet the needs of today’s industry and is delivered by experienced professionals. You’ll be challenged to create solutions to real-world problems through idea generation and business transformation.

Study mode
Full time, 90 weeks (2 years), of which 23 weeks are an industry placement.
Location: Hyper Island campus in Karlskrona, Sweden.
The program is delivered in English.


Hyper Island methodology focuses on the ‘why’ as much as the ‘how’ and the ‘what’. We emphasize team collaboration over individual effort and we encourage students to grow both personally and professionally.

At Hyper Island, we strive to create learning experiences that reflect real-world workplaces, where you learn while working with real clients, coached by industry professionals. You will share knowledge with other students as well as learning on your own. Our program leaders will introduce new ways of thinking and learning for students to develop into lifelong learners.

You will discover how to use learning-by-doing and reflection as active learning tools. Through regular feedback you will practice self-leadership, enhancing your ability to work effectively both as a team member and leader. You’ll learn to create and run effective teams, navigate group dynamics and develop your skills in project management and leadership.

Your diploma 
This program is accredited by the Swedish National Agency for Higher Vocational Education (Myndigheten för Yrkeshögskola). Graduates receive a diploma in Higher Vocational Education (HVE). International students graduating from the program receive a non-accredited diploma of successful completion from Hyper Island.

The program requirements are a successfully completed upper secondary (high school) education and proficiency in English (the entry requirement for studies at the higher vocational lever is the Swedish upper secondary course English 6/English B or international equivalent. Applicants do not need to submit IELTS, TOEFL or equivalent test.

Nordic student? No program fee
It is possible to apply for one of the government-funded seats available each year if you have legal residency (regardless of nationality or citizenship) in Sweden, Norway, Denmark, Finland, Iceland or Faroe Islands. To be recognized as a Nordic applicant, you need to have a legal residency in one of the abovementioned countries and a personal ID number from any of the Nordic countries at the time of your application.

International students
For international students, the 90-week program fee is 229,000 SEK.

Program courses

What you will learn

PROJECT 1 - Foundation Weeks

Introduction to a number of tools that will support in the continuation of all other projects and courses of the program. Tools about personal development, group development, leadership, and idea development and presentation techniques are introduced and worked with in a practical manner. Current global trends in key related areas of the program are explored.

PROJECT 2 - How to Map the Industry

Learn how to use ‘How to Map the Future’ toolkit to create bespoke maps of the industries that you and your group find to be in most need of better UX. Introduction to why and how the world is changing at an exponential rate, and how to design for that. Understand today’s UX profession, and how that will change in the future with the help of the ‘Start with Why’ and Cynefin frameworks.

PROJECT 3 - Field Work I

Introduction to the art of doing fieldwork in order to understand what people truly want, need and desire. Learn the fundamentals about how to gather data, what research methods there are and how to conduct interviews in the real world. Also, we practice Nudging.

PROJECT 4 - Rapid Prototyping

A prototype says more than a thousand PowerPoint slides. Learn how to rapidly formulate an idea through paper and other low fidelity prototypes, as well as using industry-accepted digital tools such as Adobe XD, Framer, Sketch, Prot.io, and Origami. Ideate, build, measure and learn.

PROJECT 5 - Experimentation

Learn how to formulate a falsifiable hypothesis that can be tested through an experiment. Understand how to design experiments so that even if you kill your darling you will gather valuable learnings from it. Introduction to how you break down grand visions into smaller steps and experiments that can be conducted fast and with a limited budget.

PROJECT 6 - Presentation through Storytelling

Introduction to the core narratives of storytelling, and how to craft a compelling story that will invoke support for your quest. Revisit the ‘Start with Why’ framework and use it formulate presentations that stir your intended audience into your desired action. Put it all together by learning how to lead and facilitate creative workshops.

PROJECT 7 - Design Principles

If we want to create solutions that bridge the digital divide and better distribute the future to more people we need to know our craft. Learn the fundamentals of design, and deepen your understanding of Design Thinking. Create user flows, interaction design and learn the difference between UI and UX.

PROJECT 8 - Exponential Technology

The world is changing at an exponential rate, in large part due to ever increasing digitization. Learn about ‘The 6Ds Framework’ for understanding and calculating the development of any digital technology. Understand how you can use this to map out when any given industry will be disrupted by a new type of tech, and how this is applicable for business development as well as UX.

PROJECT 9 - Data Analytics

The amount of available data in and about the world is increasing at a staggering rate. This course will introduce you to tools and frameworks that will enable you to create insights out of big data. Platforms such as Mixpanel and Kaggle, empathy- and stakeholder mapping, experience journeys and the basics of machine learning. 

PROJECT 10 - The Future of Work

We live in a world where conventional employment cannot be the expected norm, and this course will delve into other ways of living and working. How to operate within a distributed team that exclusively work together digitally and may never meet in physical space. Frameworks for being your personal project manager.

PROJECT 11 - Field Work II

No truth is stronger than the one you have pieced together through your own experiences. In this course you and your team will go into the field with your chosen hypothesis and research methods – and stay there for some time. You may be on a mission on behalf of a corporate client, or you may be taking the role of a startup with the aim of challenging the status quo within an industry.

PROJECT 12 - Change by Design

Learn why change is hard, not only for people but even more so for organizations. This course will introduce you to the concept of ‘the organizational immune system’, and how you can use this framework to successfully bring change from within to large groups of people.

PROJECT 13 - Intrepid Prototyping

You and your team have returned from the field. In this course you distill insights from your gathered data, and use it to create a prototype that can be tested through experimentation. This is your idea, and you owe it to yourselves to be both bold and rigorous in your methodology. Here you learn by doing, and by daring to fail.

PROJECT 14 - How to Map Your Future [Personal Project]

It’s almost time to leave for internship, but before you do this course will enable you to create your very own personal impact map of your chosen industry and career. By returning to the ‘How to Map the Future’ framework you will learn how to simulate a range of possible options and choices for yourself, and use this map as an interactive storytelling tool when recruiting help from others.

PROJECT 15 - Industrial Placement - 23 weeks

Industrial Placement shall provide the students with opportunities to develop a deeper understanding in their field of specialization by being in a professional environment under the guidance of industry professionals. Last week of Industrial Placement students gather at school and focuses on presenting and sharing gained knowledge, skills and competence as well as evaluating their full learning journey of the program.

*The Curriculum may be subject to change

Career & Key skills


By the time you graduated from the UX Developer program, you will have studied ways to do the following:

  • Produce user-centered solutions through creating digital and physical prototypes
  • Carry out quantitative and qualitative field studies
  • Communicate complex and abstract information in a convincing way
  • Formulate hypotheses and problem formulations and carry out experiments to collect data and insights
  • Apply methods for creativity, facilitation of learning and innovation and be able to lead such processes

Graduates go on to work in business, service- and product development, project management, technology, web startups and creative agencies. This program is built on current market needs. You’ll have a great experience and will be well-positioned to find a job when you are done. Several companies have committed to hiring students from this program for roles such as:

  • UX Designer
  • User Interface Designer
  • Interaction Designer
  • UX Strategist
Karlskrona campus


Welcome to Karlskrona, where everything began! Declared a world heritage by UNESCO, Karlskrona is a city that lives and breathes history. It is also the place where Hyper Island’s history begins. In 1996 an old military prison on Stumholmen island was transformed into what would become one of the finest institutes for digital education in the world, Hyper Island.

With Sweden’s richest historical heritage right outside the door and a 360-degree ocean view, Hyper Island Karlskrona is the perfect place for creativity. Our students in Karlskrona develop their talent in an environment full of inspirational beauty.