Digitalexperience Design

Develop your technical, creative and strategic skills as an Experience Designer to shape the change within this evolving industry.

Contact

Eliza Tyrrell Hi, I'm Eliza. If you would like to know more about this programme, please contact me or take a look at our FAQ.

Apply

Manchester, 2018

Apply by: September 11, 2017

Start date: January 2018

Manchester, 2019

Apply by: September 10, 2018

Start date: January 2019

Facts

Start and end dates:
January 2018 - July 2018.
Length:
24 weeks in School.
18 weeks in Industry.
Location:
Manchester, UK.
UK/EU Tuition Fees
£12 000.
International Tuition Fees
£16 000.

If you apply between January 9 2017 and May 15 2017, and confirm your enrolment before July 17 2017, the following tuition fees apply: £11 000 (EU citizens) £15 000 (Non-EU citizens)

How to fund your MA UK funding FAQ

MA Digital Experience Design is accredited by Teesside University.

craft experiences

The MA in Digital Experience Design will prepare you to become a better designer. It will push your technical, creative and strategic skills. Give you the confidence to work across disciplinary, cultural, and geographical boundaries. You'll leave us primed to design and lead valuable experiences in any industry.

The role of a designer is shifting. There is currently a gap between what schools teach and what a designer needs to know to build products, services and systems in the real world. We designed our MA in response to demand from industry. And, we developed its modules in collaboration with industry.

Transform your skills
You will learn how to apply design thinking into your every-day discipline. Exploring experience design and related fields such as service design and interaction design, you will gain the knowledge to lead the change in this evolving industry.

Make better decisions
Understand the components to create succinct online and offline experiences. You'll collaborate with peers and professionals on real business challenges in a range of practical projects. That will help you to develop the skills that leaders need to make good strategic decisions.

Get the understanding
Understand human behaviour and practice rigorous research. Leverage digital technologies and prototyping to test theories. Utilize project management skills, gain business acumen and learn to build and lead an effective design team.

What you’ll learn

This is a full-time program based at our Manchester campus. You'll learn through a range of interactive talks, hands-on workshops, team challenges, and deep reflection.

The program has six practical group projects led by industry practitioners, and one independent research project. 24 weeks will be spent in School, and 18 weeks in Industry during your research project.

Download the syllabus

Foundation Days
Build your team and create a group culture, learn the Hyper Island methodology and develop skills to enhance your creativity.

Creativity Week
Explore idea generation techniques and essential research methods under the guidance of industry coaches.

Design Thinking
Explore design thinking tools and processes, including looking at other related areas such as service design and human-centered design.

Understanding People
Gain techniques for building empathy with people through research, then drawing clear and powerful insights out of that research to guide a design process.

Business Transformation
An in-depth look at business model development, working with cutting edge business modeling techniques, case studies, and user journeys.

Managing Projects and Teams
Explore the project lifecycle and consider projects from a holistic perspective. This project takes place during the entire on-site part of the program and is built on your project and professional work.

Experience Design
Get to the core of what it means to design experiences with a digital focus. You'll move quickly from theory to practice, trying out a diverse range of methods and approaches, learning how to test concepts, refine them and work with professionals to get them built.

Industry Research Project
Find a problem in your industry and work to solve it. In place of the traditional Masters thesis you will identify a problem, prototype solutions, and share insights based on your research.

https://vimeo.com/202015404/e27b81e846

Experiential learning

By using a methodology that focuses on the why as much as the how and the what, on team collaboration instead of individual effort, we challenge participants to grow personally and professionally. We introduce new ways of thinking and learning for participants to develop themselves into lifelong learners.

Worldwide Peer Network

Become part of a thriving peer network of industry and alumni. Our students join us from all over the world. Our alumni are featured in thought leadership articles, sought by industry, and go on to explore exciting career paths. It's a network that will support your growth beyond your study.

Solve real challenges

Focus on design and entrepreneurial challenges to develop and test the products and services of the future. You'll work individually and in teams on real briefs set by real clients.

As designers we are well placed to move with change, to seek out new problems and new solutions. It's never been harder to be a designer, and never more rewarding.

Matt Cooper-Wright

Senior Design Lead, IDEO.

A word from our students

By applying my new skills and sharing my knowledge, I raised my profile in industry. The MA opened up new doors to industry collaboration, speaking and job opportunities.

Dan Nessler

User Experience Director, Hinderling Volkart

Our graduates work for amazing companies and organisations

BBC

FE

Laterooms

GovUK

Coop

Huge

HinterlingVolkart

IBM

Ask us anything

If you have any questions or need more advice on what the course can offer, we are here to help.

Can’t find the answer you’re looking for?

CONTACT Admissions
  • What are the program requirements?

    All applicants must hold a Bachelor’s degree (typically a 2:1 or above or equivalent International qualification) or have a minimum of 3 years of significant and relevant professional experience at a level which demonstrates a sophisticated knowledge, understanding and application in their discipline evidenced via a portfolio of work. All applicants are interviewed to assess their suitability for the programme.

  • What does the program cost and do you offer any payment plans?

    The program fee is £12 000 for EU citizens and £16 000 for non-EU citizens. Please visit our dedicated funding FAQ page for information on the funding options available for study in the UK.

  • Do I need to have a design background to apply?

    If you're from a background which isn't design related, we're equally interested to hear from you, as your skills and experience could also be highly relevant. If you’d like to discuss this please get in touch.

  • Are there specific dates I need to be available?

    The taught part of the program is 24 weeks in Manchester from 15th January 2018 to 29th June 2018, followed by the 18 week Industry Research Project from 16th July 2018 to 18th November 2018 which can be done anywhere in the world.

  • Do I need an IELTS English test?

    If you are an applicant from a non-english speaking country outside of the EU, you will need to submit an IELTS score over 6.5. Read more here: http://takeielts.britishcouncil.org

  • What qualification will I gain from this program?

    Following successful completion of the program, the student will receive a Master of Arts Degree in Digital Experience Design, a qualification that is recognized worldwide. The program is designed in partnership with, and accredited by Teesside University.

  • How do I access the early application program fee?

    We have a limited amount of discounted seats in the program. To access the early application program fee of £11 000 (EU citizens) £15 000 (Non-EU citizens), you need to have submitted your full application (by May 15th 2017), been through admissions, received a student agreement and have signed your student agreement before the deadline (July 17th 2017).