Advance your career by bringing your designs to life

Motion Creative: A 45-week, full-time program in Stockholm

Overview

Bring your designs to life

The Motion Creative program takes you on a journey through motion design, editing as well as branding and concept development. This learning experience fuses elements of classical animation, drawing, and design with 2D and 3D graphics for video, film, internet, and mobile solutions.

You will work in close collaboration with industry professionals – most likely from top advertising agencies, motion studios, web agencies, and production houses – drawing on their insight and experience. Furthermore, you will develop entrepreneurial skills, the capacity to create brand messaging, understand group dynamics processes and practice self-leadership.

Study Mode
The program is full-time, 40 hours/week. The program is performed in English. At Hyper Island, we strive to create learning experiences that resemble the real world workplaces. You will learn while working with real clients, coached by industry professionals and sharing knowledge within the class, as well as learning on your own.

Requirements
Knowledge and experience in any of the following areas: Visual Arts, Animation, Photography, Video, Tv & Film Production and editing, gained from either previous studies in High School, higher education, or through previous practical experience. The program requirements are also a successfully completed upper secondary (high school) education and proficiency in English (the entry requirement for studies at the higher vocational lever is the Swedish upper secondary course English 6/English B or international equivalent. Applicants do not need to submit IELTS, TOEFL or equivalent test.

Methodology
Our methodology focuses on the why as much as the how and the what, and on team collaboration instead of individual effort, in order to challenge participants to grow personally and professionally. We introduce new ways of thinking and learning for participants to develop themselves into lifelong learners.

In this program, you will practice learning-by-doing and reflection as an active learning tool. Through regular feedback you will practice self-leadership, enhancing your ability to work effectively both as a team member and leader.

You will learn to create and run effective teams, navigate group dynamics and develop your skills in project management and leadership. All course content is designed to meet the needs of today’s industry and is delivered by industry professionals at the forefront of their field. You will be challenged to create solutions to real-world problems, practicing techniques of idea generation and business transformation.

Degree
The program is accredited by Myndigheten för Yrkeshögskola (Swedish National Agency for Higher Vocational Education) and graduates from the program will receive a diploma in Higher Vocational Education. International students graduating from the program will receive a non-accredited diploma of successful completion from Hyper Island.

Fees
Nordic students – No program fee.
For persons with a legal residency in any of the Nordic countries (Sweden, Norway, Denmark, Finland, Iceland or Faeroe Islands), regardless of nationality or citizenship, it is possible to apply to one of the governmentally funded seats, i.e free of charge. To be recognized as a Nordic applicant you need to have a legal residency and a personal id number in any of the Nordic countries at the time of your application.

International students For international and fee-paying students the 45-week program fee is 152,000 SEK.

Program Courses

What you will learn

PROJECT 1 - Foundation Weeks

Introduction to a number of tools that will support in the continuation of all other projects and courses of the program. Tools about personal development, group development, leadership, and idea development and presentation techniques are introduced and worked with in a practical manner.

PROJECT 2 - The World of Motion

The creative industry is researched and mapped out: specifically global trends, most wanted skills, main players, relevant sources and adjacent fields to the world of motion.

PROJECT 3 - Sandbox

Introduction to main motion techniques, tools, workflows and roles. Hands-on experience with relevant techniques, software and practices.

PROJECT 4 - Storytelling

(1) Learn about seeing and understanding storytelling as a life skill and apply it to a motion task. Focus on learning from each other, continue to understand personal learning needs and setting goals.

(2) Storytelling and its importance in a motion piece. A range of different theories and techniques from i.e. classic dramaturgy, script writing, character creation, film direction, sound design and interactive storytelling.

PROJECT 5 - Concepting, Branding and Pitching

Focus on tools and methods for concept development and visual presentation of concepts. Working with briefs to develop and present motion design concepts with a focus on the brand and target group. Includes pitching of concepts.

PROJECT 6 - Production

Focus on the production process of a motion design project and exposure to different production processes, roles, leadership and organizational styles and how to deliver productions within time constraints.

PROJECT 7 - Immersive Motion

Contains experimentation of a wide range of motion styles and techniques. Hands-on creation and insight of the creative process and production of motion, light, sound, and experience.

PROJECT 8 - My Brand and Freelance

Contains concept development and communication solutions for building and developing a personal brand and portfolio. Explore yourself in relation to the motion industry and the different roles on an employment or freelance basis. Self-inventory of strengths, interests and development needs to find a professional path.

PROJECT 9 - The Studio

How to run a studio and work with the whole business process, such as company organisation and culture, business strategy, communication, entrepreneurship, time estimation, resource allocation, budgeting and sales process, including thinking about profitability and new business.

PROJECT 10 - Individual Project

The student will drive a project of their own choosing and turn their ideas into reality. During this project, the student will use the abilities they have learned so far to practice, deepen, and show their understanding of the motion industry.

PROJECT 11 - Industrial Placement

Industrial Placement shall provide the students with opportunities to develop a deeper understanding in their field of specialization by being in a professional environment under the guidance of industry professionals. Last week of Industrial Placement students gather at school and focuses on presenting and sharing gained knowledge, skills and competence as well evaluating their full learning journey of the program.

Career and key skills

The program is designed to build on your prior experience in the field, whether professional or academic,
and prepare you mainly for a role as Motion Designer, Motion Producer, or other work within Motion.

After you graduate from this program you will leave with the ability to:

  • Create innovative digital solutions.
  • Develop ideas, concepts, designs, stories and content for different platforms.
  • Create 2D and 3D content for video, film, internet and mobile solutions.
  • Work at the convergence point between different kinds of media.
  • Work with conceptualization tools like treatments, storyboards and style frames.
  • Lead a creative process.
  • Understand editing and compositing.
Stockholm Campus

Campus

Our biggest school and the global head office is located in Stockholm, in Hammarby Sjöstad, close to the water in a brand new building, designed for our needs. Every year the school welcomes over 320 full-time students across 7 different programs.