Explore design, technology, strategy and entrepreneurship

Digital Media Creative is a 90-week full-time program held in Stockholm and Karlskrona.

Overview

Get a broad skillset to enable your growth

Students from all walks of life join the Digital Media Creative to kickstart their career within the creative industries. Be ready to explore the broad field of digital media and learn an array of new skills ranging from coding, facilitation, pitching, design, marketing to business strategy.

Study mode
The program is full-time, 40 hours/week. The program is performed in English. At Hyper Island we strive to create learning experiences that resemble the real world workplaces. You will learn while working with real clients, coached by industry professionals and sharing knowledge within the class, as well as learning on your own.

Methodology
Our methodology focuses on the why as much as the how and the what, and on team collaboration instead of individual effort, in order to challenge participants to grow personally and professionally. We introduce new ways of thinking and learning for participants to develop themselves into lifelong learners.

In this program, you will practice learning-by-doing and reflection as an active learning tool. Through regular feedback you will practice self-leadership, enhancing your ability to work effectively both as a team member and leader. You will learn to create and run effective teams, navigate group dynamics and develop your skills in project management and leadership. All course content is designed to meet the needs of today’s industry and is delivered by industry professionals at the forefront of their field. You will be challenged to create solutions to real-world problems, practicing techniques of idea generation and business transformation.

Requirements
The program requirements are a successfully completed upper secondary (high school) education and proficiency in English (the entry requirement for studies at the higher vocational lever is the Swedish upper secondary course English 6/English B or international equivalent. Applicants do not need to submit IELTS, TOEFL or equivalent test.

Fees
Nordic students – Free of charge
For persons with a legal residency in any of the Nordic countries (Sweden, Norway, Denmark, Finland, Iceland or Faeroe Islands), regardless of nationality or citizenship, it is possible to apply to one of the governmentally funded seats, i.e free of charge. To be recognized as a Nordic applicant you need to have a legal residency and a personal id number in any of the Nordic countries at the time of your application.

International students
For International Students the 90-week program fee is 219 000 SEK.

Be open to change and be a change agent yourself. At Hyper Island, everything is about change and new ways of thinking. Don’t be afraid to embrace it.
— Daniel Yeo SEAA eCommerce IT Lead, Unilever Alumni 2013

Where to study

Karlskrona or Stockholm?

Karlskrona is one of Sweden’s richest historical heritage sites and you will be based right outside the door with a 360-degree ocean view, Hyper Island Karlskrona is the perfect place for creativity. Our students in Karlskrona develop their talent in an environment full of inspirational beauty.

Our biggest school and the global head office is located in Stockholm, in Ericsson’s old factories that have turned into a post-industrial design center in Telefonplan, and is one of Stockholms most decorated design areas with Konstfack Swedens largest university of arts and crafts. Every year the school welcomes over 250 full-time students from over 20 countries

There is no single, universal correct approach to innovation. Doing it well means having the right mix of methods and mindsets, customized to your own specific context, and learning through active experimentation.
– Alex Neuman Learning Designer at Hyper Island

Program courses

Karlskrona campus

PROJECT 1 - Foundation

Introduction to a number of tools that will support the continuation of all other projects and courses of the program. Tools about personal development, group development, leadership, and idea development and presentation techniques are introduced and worked in a practical manner. Current global trends in key related areas of the program are explored.

PROJECT 2 - The Industry

A project about industry analysis. The student will get tools, work methods and processes for understanding and researching the Digital Media Industry, roles, the trends and who the big players are. Social and professional issues related to digital technologies and the impact digital has on society and business.

PROJECT 3 - Professional Path

An individual project that returns several times during the program. The project aims to support the students in finding their place in the industry, building their portfolio by providing tools for personal branding and marketing.

PROJECT 4 - Presentation & Communication

Practise interpersonal communication and presentations skills. Tools in those areas are introduced to support students in the continuation of the program.

PROJECT 5 - Principles of Business, Design & Technology

In order to be able to know where we are going, we need to understand where we come from. Therefore, in this project the student will get the principles, the fundamentals, of each one of them. A foundation to what will be further developed and applied in coming projects.

PROJECT 6 - Experience Design & Development

A service design project that strengthens the technological aspect of design and vice versa. Focusing on user experience, web development and the inter-communication between these roles and functions.

PROJECT 7 - Exploring​ ​Technology

Hands-on experimentation with new technologies, learning hardware, programming and digital fabrication. A creative exploration of how to create impactful experiences through technology.

PROJECT 8 - Strategy​ ​&​ ​Data

Explore data in relation to digital tactics and strategy as the fundamentals of business development within the digital media industry. Work practically with how to use data and process methods to create digital strategies.

PROJECT 9 - Identity

Focus on understanding brand building and marketing strategies through digital channels. Visual communication, data-driven marketing, design strategy and how to utilize research as a means for competition.

PROJECT 10 - Design Process

This project is about gaining insight and hands-on experience of the digital project lifecycle, from ideation and research to evaluation and termination.

PROJECT 11 - The Next Big Idea

Work in an iterative process with your business ideas, create a business model, measure product/market fit, scaling and pitch for investors.

PROJECT 12 - The Studio

The core of this project is to explore what it means to run a company from a day-to-day perspective, including: management, organization, culture, finance and clients.

PROJECT 13 - Creating​ The ​​Future

Focus is on the ecology of an organization, exploring the theory and practice of organizational development and change processes.

PROJECT 14 - Essay

A personal research project with the purpose to deepen theoretical knowledge in a specific area, chosen by the student, that is related to the Digital Media industry.

PROJECT 15 - Industrial Placement

Industrial Placement shall provide the students with opportunities to develop a deeper understanding in their field of specialization by being in a professional environment under the guidance of industry professionals.

Program courses

Stockholm campus

PROJECT 1 - Foundation

Introduction to a number of tools that will support the continuation of all other projects and courses of the program. Tools about personal development, group development, leadership, and idea development and presentation techniques are introduced and worked in a practical manner. Current global trends in key related areas of the program are explored.

PROJECT 2 - Professional Path

An individual project that returns several times during the program. Exploring yourself in relation to the digital media industry and the different roles on an employment or freelance basis. Self-inventory of strengths, interests and development needs to find a professional path.

PROJECT 3 - Presentation & Communication

Practise interpersonal communication and presentations skills. Tools in these areas are introduced to support students in the continuation of the program.

PROJECT 4 - Experience Design & Development

A service design project that strengthens the technological aspect of design and vice versa. Focusing on user experience, web development and the inter-communication between these roles and functions.

PROJECT 5 - ​Strategy​ ​&​ ​Data

Explore data in relation to digital tactics and strategy as the fundamentals of business development within the digital media industry. Work practically with how to use data and process methods to create digital strategies.

PROJECT 6 - Exploring​ ​Technology

Hands-on experimentation with new technologies, learning hardware, programming and digital fabrication. A creative exploration of how to create impactful experiences through technology.

PROJECT 7 - Client Identity

Everything communicates! Understand value-driven brand building, marketing strategies and how to use relevant digital channels. Learn visual communication, data-driven marketing, design strategy and how to utilize research as a means for competition.

PROJECT 8 - Prototyping

This project is about gaining insight and hands-on experience of the digital project lifecycle, from ideation and research to evaluation and termination.

PROJECT 9 - The Studio

The core of this project is to explore what it means to run a company (studio) from a day-to-day perspective, including management, organization, culture, finance and clients.

PROJECT 10 - Creating​ ​Digital​ ​Futures

Focus is on the ecology of an organization, exploring the theory and practice of organizational development and change processes.

PROJECT 11 - Individual Project

The student will drive a project of their own choosing and turn their ideas into reality. During this project, the student will use the abilities they have learned so far to practice, deepen, and show their understanding of the digital media industry.

PROJECT 12 - Industrial Placement

Industrial Placement shall provide the students with opportunities to develop a deeper understanding in their field of specialization by being in a professional environment under the guidance of industry professionals.

PROJECT 13 - Internship 30 weeks

Industry placement shall provide the students with opportunities to develop a deeper understanding in their field of specialization by being in a professional environment under the guidance of industry professionals. Last week of Industrial Placement students gather at school and focuses on presenting and sharing gained knowledge, skills and competence as well as evaluating their full learning journey of the program.

Career & Key Skills

Careers

Students from all walks of life join the Digital Media Creative to kickstart their career within the creative industries. Be ready to explore the broad field of digital media and learn an array of new skills ranging from coding, facilitation, pitching, design, marketing to business strategy.

During the program you will learn the following key skills:

  • Idea and concept development
  • Business and entrepreneurship
  • Brand management and development
  • Creative development
  • Project and production management and coordination
  • Visual and market communication
  • Programming and development
  • Group dynamics and self-leadership

 

After you graduate from this program you will leave with the ability to:

  • Develop and design digital products and services
  • Lead a creative team from concept phase through production to final delivery
  • Understand the business aspects of the digital media industry
  • Demonstrate skills and leadership in personal development and teamwork