Build sustainable solutions to today’s business challenges

This full-time program runs for 65 weeks and involves hands-on projects with real-life business cases for you to improve your leadership know-how and find the intrapreneurial courage to shake things up at work.

Overview

Leave business as usual at the door

In the Business Developer program, you will open your mind and meet people from all over the world with new ideas and horizons to explore. You will dive into hands-on projects with real-life business cases and improve your leadership know-how.

Study mode
The program is full-time, 40 hours/week. The program is performed in English. At Hyper Island we strive to create learning experiences that resemble the real world workplaces. You will learn while working with real clients, coached by industry professionals and sharing knowledge within the class, as well as learning on your own.

Methodology
Our methodology focuses on the why as much as the how and the what, and on team collaboration instead of individual effort, in order to challenge participants to grow personally and professionally. We introduce new ways of thinking and learning for participants to develop themselves into lifelong learners.

In this program, you will practice learning-by-doing and reflection as an active learning tool. Through regular feedback you will practice self-leadership, enhancing your ability to work effectively both as a team member and leader. You will learn to create and run effective teams, navigate group dynamics and develop your skills in project management and leadership. All course content is designed to meet the needs of today’s industry and is delivered by industry professionals at the forefront of their field. You will be challenged to create solutions to real-world problems, practicing techniques of idea generation and business transformation.

Degree 
The program is accredited by the Swedish National Agency for Higher Vocational Education (Myndigheten för Yrkeshögskola) and graduates will receive a diploma in Higher Vocational Education. International students graduating from the program will receive a non-accredited diploma of successful completion from Hyper Island.

Requirements
The program requirements are a successfully completed upper secondary (high school) education and proficiency in English (the entry requirement for studies at higher vocational level is the Swedish upper secondary course English 6/English B or international equivalent. Applicants do not need to submit IELTS, TOEFL or equivalent test.

Fees
Nordic students can study free of charge
For persons with a legal residency in any of the Nordic countries (Sweden, Norway, Denmark, Finland, Iceland or Faeroe Islands), regardless of nationality or citizenship, it is possible to apply to one of the governmentally funded seats, i.e free of charge. To be recognized as a Nordic applicant you need to have a legal residency and a personal id number in any of the Nordic countries at the time of your application.

International students
For international students, the 65-week program fee is 180,000 SEK.

“Be open to change and be a change agent yourself. At Hyper Island, everything is about change and new ways of thinking. Don’t be afraid to embrace it.”

—   
Daniel Yeo
SEAA eCommerce IT Lead, Unilever (2013 alumnus)
Program courses

What you will learn

PROJECT 1 - Foundation Weeks

Introduction to a number of tools that function as support in the continuation of all other projects of the program. Tools for group development, personal development, leadership and idea generation are introduced and worked with in a practical manner. Current global trends in key related areas of the program are explored.

PROJECT 2 - Digital Business 101

The student will develop an understanding of the basics of digital business models, and explore different starting points in the digital (r)evolution, past, present and future. The student will explore digital trends and gain insight towards how tech drives disruptive change and creates business opportunities.

PROJECT 3 - User Experience

The student will be introduced to the field of User Experience, and learn how to acquire insights regarding user behaviour. The student will learn how the leverage these insights and realise different solutions with the use of prototyping methods and tools.

PROJECT 4 - Leading Projects and People

The student will learn how to assess their current situation in order to better understand which methods are most suitable for the task at hand. We will explore Agile methods as well as more traditional project management frameworks. We will look into various leadership styles and models, and get a deeper understanding of team development methods.

PROJECT 5 - Branding, Marketing and Communication

The student will learn about digital marketing from the perspectives of brand strategy, communications and different marketing channels. We will explore new marketing paradigms – from developing a content strategy to social marketing. The student will also learn about different digital marketing tools and how to write a marketing plan with measurable targets.

PROJECT 6 - Driven by Data

The student will learn how to use data for analysis in a data-driven business. We will explore how to analyse data, and use relevant tools in order to make informed business decisions and make visual presentations.

PROJECT 7 - E-commerce

The student will explore how the digital commerce landscape looks today, and look at new emerging business models. We will explore digital sales channels and the sales tools which support the sales process. We will look at the importance of a customer-centric sales focus.

PROJECT 8 - Culture Creation and Change Management

The student will learn how to understand – and work with – organizational culture, and gain insights into how to handle, co-create and drive change.

PROJECT 9 - Individual project

The student will drive a project of their own choosing and turn their ideas into reality. During this project, the student will use the abilities they have learned so far to practice, deepen, and show their understanding of the digital industry.

PROJECT 10: Industrial Placement

Industrial Placement shall provide the students with opportunities to develop a deeper understanding in their field of specialization by being in a professional environment under the guidance of industry professionals.

“There is no single, universal correct approach to innovation. Doing it well means having the right mix of methods and mindsets, customized to your own specific context, and learning through active experimentation.”

—   
Alex Neuman
Learning Designer at Hyper Island
Career & Key skills

Careers

When you’ve graduated from the Business Developer program, you will have a deep understanding of business models and how to create, lead and develop sustainable digital businesses. The program prepares students to lead change and shape experiences that transform the way we do business online through research, creativity and insight-driven business development.

Graduates go on to work in business, service- and product development, project management, technology, web startups and creative agencies. This program is built on current market needs. You’ll get a great internship, and will be well-positioned to find a job when you are done. Several companies have committed to hiring students from this program for roles such as:

  • Business Developer
  • Product Owner
  • Growth Specialist
  • Digital Marketer
Stockholm campus

Campus

Our biggest school and the global head office is located in Stockholm, in Ericsson’s old factories that have turned into a post-industrial design center in Telefonplan. Every year the school welcomes over 250 full-time students in 5 different programs.